League of Legends · MOBA
LoL Matches: Schedule, Live Scores & Results
Every League of Legends series on the board — tournament, start time, best-of format, live map score and the public line where a book prices it — with a page per match. Open any series for the public line where a book prices it, the market-implied win chance for both sides, the series format and a preview of what the in-product AI breakdown covers. Regular-season LoL matches are often best-of-one or best-of-three; playoffs and Worlds are best-of-five. Refreshed from the public feed through the day; times are UTC.
Data note. Schedules, live scores, results, rosters and tournaments come from public esports feeds (bo3.gg, with OpenDota and Leaguepedia as reserves); real lines come from a free public bookmaker feed where it covers the match, otherwise the price is a model estimate marked “est.”. Times on this page are UTC.
Now
Live LoL Series
LoL series in progress as of the last refresh, with the running game score from the public feed. A score here can lag the broadcast by a few minutes; the page does not stream and updates when the slate is refreshed.
No LoL series is live right now (UTC). Regular-season LoL matches are often best-of-one or best-of-three; playoffs and Worlds are best-of-five.
The next series are listed below with their start times; the LoL hub keeps the season picture and the graded record.
Schedule
Upcoming LoL Series
Scheduled LoL series as the public feed publishes them, grouped by UTC date. The bookmaker line usually appears a day or less before the start and can move a good deal before the first game, so the numbers here are a snapshot, not a closing line; a series without a line has not been priced by the book and carries no public percentage.
Friday, October 23, 2026 · 7 LoL series
- vs
Gen.G Esports
Invictus GamingWorlds 2026 · Best-of-one
Oct 23, 5:00 PM UTC
ML Gen.G Esports -410 / Invictus Gaming +280
- vs
Hanwha Life Esports
Top EsportsWorlds 2026 · Best-of-one
Oct 23, 6:00 PM UTC
ML Hanwha Life Esports -435 / Top Esports +290
- vs
Bilibili Gaming
Movistar KOIWorlds 2026 · Best-of-one
Oct 23, 7:00 PM UTC
ML Bilibili Gaming -650 / Movistar KOI +400
- vs
Anyone's Legend
Karmine CorpWorlds 2026 · Best-of-one
Oct 23, 8:00 PM UTC
ML Anyone's Legend -250 / Karmine Corp +185
- vs
G2 Esports
Dplus KIAWorlds 2026 · Best-of-one
Oct 23, 9:00 PM UTC
ML G2 Esports +125 / Dplus KIA -165
- vs
Team Liquid
CTBC Flying OysterWorlds 2026 · Best-of-one
Oct 23, 10:00 PM UTC
ML Team Liquid -310 / CTBC Flying Oyster +225
- vs
LOS
T1Worlds 2026 · Best-of-one
Oct 23, 11:00 PM UTC
ML LOS +750 / T1 -1600
Saturday, October 24, 2026 · 1 LoL series
Tuesday, October 27, 2026 · 1 LoL series
Tuesday, November 10, 2026 · 2 LoL series
Wednesday, November 11, 2026 · 1 LoL series
Results
Recent LoL Results
Finished LoL series with the final game score, newest day first. The game score is what a board read is graded against: a series lost by exactly one game is a push. The board reads only best-of-three and best-of-five series, the formats where a one-map push exists. Best-of-one and best-of-two series are covered on the schedule but not read.
Thursday, October 22, 2026 · 1 LoL series
Tuesday, October 20, 2026 · 1 LoL series
Monday, October 19, 2026 · 1 LoL series
Sunday, October 18, 2026 · 1 LoL series
Saturday, October 17, 2026 · 2 LoL series
Friday, October 16, 2026 · 2 LoL series
Thursday, October 15, 2026 · 3 LoL series
Wednesday, October 14, 2026 · 2 LoL series
Tuesday, October 13, 2026 · 4 LoL series
- vs
Movistar KOI Fénix0
Galions3EMEA Masters 2026 Summer · Best-of-five
Final · 0–3
- Nothin'Here3vsessences2
LCP 2027 Promotion - Wild Card Playoffs · Best-of-five
Final · 3–2
- vs
Hanjin BRION3
LGD Gaming1Demacia Cup Global Invitational 2026 · Best-of-five
Final · 3–1
- vs
Team WE3
FlyQuest2Demacia Cup Global Invitational 2026 · Best-of-five
Final · 3–2
Monday, October 12, 2026 · 7 LoL series
- vs
Maryville University0
Disguised3LCS 2027 Promotion Tournament · Best-of-five
Final · 0–3
- vs
LOS3
KaBuM! Ilha das Lendas1CBLOL 2027 Promotion Tournament · Best-of-five
Final · 3–1
- vs
G2 HEL2
AZ Rising Eterna1LGC 2026 Rising · Best-of-three
Final · 2–1
- vs
SK Gaming Avarosa2
Blue Otter EMEA0LGC 2026 Rising · Best-of-three
Final · 2–0
- vs
West Point Esports Philippines2essences3LCP 2027 Promotion - Wild Card Playoffs · Best-of-five
Final · 2–3
- vs
BNK FEARX3
JD Gaming2Demacia Cup Global Invitational 2026 · Best-of-five
Final · 3–2
- vs
KT Rolster3
Team Vitality2Demacia Cup Global Invitational 2026 · Best-of-five
Final · 3–2
Sunday, October 11, 2026 · 5 LoL series
- vs
Rising Bees2
Good Chi Sakura0LGC 2026 Rising · Best-of-three
Final · 2–0
- vs
Mental Rush2
Barcząca Babylon0LGC 2026 Rising · Best-of-three
Final · 2–0
- vs
PART TIMERS2essences3LCP 2027 Promotion - Wild Card Playoffs · Best-of-five
Final · 2–3
- vs
Saigon Warriors0
MVK Academy3VCS 2026 Finals · Best-of-five
Final · 0–3
- vs
West Point Esports Philippines2Nothin'Here3LCP 2027 Promotion - Wild Card Playoffs · Best-of-five
Final · 2–3
Saturday, October 10, 2026 · 6 LoL series
- vs
Cupid Esports0
Disguised3LCS 2027 Promotion Tournament · Best-of-five
Final · 0–3
- vs
LOS3
FURIA2CBLOL 2026 Split 2 · Best-of-five
Final · 3–2
- vs
Karmine Corp Blue0
Anubis Gaming3EMEA Masters 2026 Summer · Best-of-five
Final · 0–3
- vs
Solary3
G2 NORD1EMEA Masters 2026 Summer · Best-of-five
Final · 3–1
- essences2vsNothin'Here3
LCP 2027 Promotion - Wild Card Playoffs · Best-of-five
Final · 2–3
- vs
PART TIMERS1
West Point Esports Philippines3LCP 2027 Promotion - Wild Card Playoffs · Best-of-five
Final · 1–3
Friday, October 9, 2026 · 3 LoL series
Each series page stays up for 30 days after the match with its final game score, the public line as it stood before the start and the grading rule for that format. Where the company board published a read on the series, the settled read appears on the page itself once the day is closed — the graded LoL reads day by day are on the LoL prediction results page, and the full month across all games, losses included, is in the esports results journal.
Game-specific
The LoL Calendar: Schedule and Line Movement
What is particular about LoL on this board — how the calendar fills in, how it maps to UTC, and what tends to move the series line before the start. How the estimate itself is built and graded is explained on the LoL predictions page.
League of Legends runs as a set of franchised regional leagues — LCK, LEC, LPL and LCS among them — each with its own split calendar, and two international events, MSI and Worlds, that bring the regions together. The regular season is played on fixed weekdays per league, often as best-of-one or best-of-three depending on the league and the stage, so this page can list a dozen quick matches on a Korean or Chinese league day and a handful of longer series on a European one. Korea and China play in the UTC morning, Europe in the UTC afternoon and evening, North America late in the UTC day; playoffs, MSI and Worlds move to best-of-five.
In LoL the series line reacts to the format first: the same two teams are priced differently in a best-of-one, where a single draft decides everything, and in a best-of-three, where the stronger side has room to recover. Roster changes between splits and the announced starting lineup — leagues allow substitutions from a wider roster — are the other movers the feed makes visible. Leaguepedia is a reserve source for schedules, so a pairing can arrive from either feed. The free bookmaker feed covers the major leagues and international events; academy and minor regional leagues are usually unpriced and carry a model estimate marked “est.” that is not shown on this public page.
How a LoL series read is built and graded is covered on the LoL predictions page; the wider picture of the game on Sportslyx is on the LoL hub.
Series format
Regular-season LoL matches are often best-of-one or best-of-three; playoffs and Worlds are best-of-five.
Markets covered for LoL
- series moneyline
- map handicap (±1.5)
- total maps (over/under)
Priced by a free public bookmaker feed for the top divisions; every line on this page is a snapshot from the last refresh, quoted in American odds. Where the book is silent the product uses a model estimate marked “est.” — inside the product only, never on this page.
What the feed carries
- Schedule, live scores and results
- Rosters and team crests
- Tournament and best-of format
- Recent series form
- Bookmaker lines where covered
- Leaguepedia as a reserve for schedules
Page structure
What Each LoL Match Page Includes
Every LoL series page follows the same structure, so you always know where to look. The public sections are built from the schedule feed and the bookmaker line; the written breakdown itself opens inside the product with a free 30-day trial.
Match overview
Tournament, date, start time in UTC, the best-of format, the current status or final game score, and the public series moneyline, game handicap and total games exactly as the bookmaker feed posts them.
Market-implied win chance
The two series moneylines de-vigged into a fair two-way probability for both teams. It is the market’s estimate, labelled as such — not a Sportslyx pick — and it appears only where the book prices the series.
Series format and map pool
How many games are played and how many win the series, what that means for LoL in particular, and how the format sets the one-game push rule for grading.
Form and head-to-head, honestly
What recent form and previous meetings mean in LoL and what the in-product breakdown reads from the results feed — stated plainly, since the public page shows the schedule feed only.
AI breakdown preview
A description of what the in-product series analysis weighs for LoL — schedule, live scores and results, rosters and team crests, tournament and best-of format, recent series form, bookmaker lines where covered and Leaguepedia as a reserve for schedules — with the written read itself inside the product.
Grading rules
How a read on the series is settled from the final game score, why a loss by exactly one game is a push, why the board reads only best-of-three and best-of-five series, and where the graded record is published.
LoL Matches FAQ
Why are some LoL matches best-of-one and others best-of-three?
League formats differ. Some regional leagues play their regular season as best-of-one, others as best-of-three; playoffs, MSI and Worlds are best-of-five. The schedule feed carries the format with each pairing, which is why the same two teams can appear here with a different format in a different week. A best-of-one has no one-game push, so the board does not read best-of-one matches; only best-of-three and best-of-five series are read. Leaguepedia is a reserve source for schedules, and the slate is refreshed several times an hour.
What moves a LoL series line?
The format and the lineup. A best-of-one is priced closer to even than a best-of-three between the same teams, because a single draft can decide it; the announced starting five — leagues permit substitutions from a wider roster — moves the price when it differs from the previous week. The free bookmaker feed covers the major leagues and international events; academy and minor regional leagues are usually unpriced and carry a model estimate marked “est.” that stays inside the product.
What does the market-implied percentage mean?
It is the series moneyline pair converted into a fair probability by removing the bookmaker margin — a two-way de-vig. It reflects what the market is pricing, and it is the same anchor the Sportslyx board uses where a book prices the series. It is not a Sportslyx prediction, it does not reveal which side the in-product breakdown favours, and it exists only where the free bookmaker feed carries both prices — a series priced by a model estimate shows no percentage on the public page.
Is the AI analysis for each LoL series shown on this page?
No. Each series page describes what the breakdown covers — schedule, live scores and results, rosters and team crests, tournament and best-of format, recent series form, bookmaker lines where covered and Leaguepedia as a reserve for schedules — but the written analysis, the model estimate marked “est.” and the board read are inside the product, which opens with a free 30-day trial; without an account the free preview shows the predicted winner and win chance. Every board read is graded afterwards from the final game score and published day by day on the LoL prediction results page, where a one-game loss counts as a push.
Honest limits
Data Freshness and Limitations
Schedules, scores and lines come from public feeds and can lag the broadcast by minutes. The free bookmaker feed prices the top LoL divisions only, so many qualifiers and smaller events carry no public line; a series without a moneyline pair has no market-implied percentage, and its page carries a noindex tag until there is a line or a final score to show. Where the book is silent the product uses a model estimate marked “est.” inside the product — that estimate never appears on this page, and the published record is labelled “partly est. prices” for the same reason.
The market-implied percentage is only as good as the moneyline it is derived from, and the in-product breakdown is a language-model read of the data that can be wrong. A series read that loses by exactly one map — 1–2 in a best-of-three, 2–3 in a best-of-five — is graded as a push, not a loss. The rule is stated on every esports page because it changes how the published hit rate should be read. Nothing on these pages is advice, and past graded results do not predict future ones; the rules behind every number are on the Methodology and Data Sources pages.

Open the LoL Board in the App
The written AI breakdown for every LoL series on the board, the company reads with their graded record, Combos and Studio live in the app. Without an account you can see the predicted winner and win chance for every upcoming match on the free preview.
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Sportslyx produces statistical estimates and analytical breakdowns for information and entertainment. Nothing on this page is betting advice, and no outcome is certain. 18+ only. Please play responsibly — see our Responsible Play page.